Dinosaur World was the first exploration into 3D models found at Sketchfab. Having found a few models of dinosaurs, I was inspired to create a world where you could view these dinosaurs. Using AFrame, I learned to load assets, render <a-entity > with gltf-model, environment and text as well as react to mouse enter and leave events on an entity in order to display a panel of information.
As a side project, I added a small Flask application to externally serve a locally hosted version of Dinosaur World.
            
            Character World was born from the discovery of the animated walking 3D model found at Sketchfab of Kitana from Mortal Kombat. I struggled with getting the 3D model to animate until I found the aframe-extras library and adding the animation-mixer attribute to the entity.
Character World also explored dynamically controlling the position and rotation of a 3D model.
            
            Box World explored dynamically creating 
<a-box> and randomizing the color and position in the world.
                One box was used to explore dynamically moving through the x,y, and z axis. There is also a <a-torus-knot> at (0,0,-5)
                just for fun.  I also had the opportunity to experiment with the animation attribute of entity to rotate it.
                
            
            AR Playground was the initial project that inspired the exploration in AFrame. Using AR.js I could display 3D models upon viewing Hiro and Kanji markers with a camera.
Building on the initial examples, I started to explore location based markers unsuccessfully. Included in the AR Playground is an example that retrieve GPS location via navigator.geolocation.